SPACEVR RAISES $1.25 MILLION{Traveling to space is about to get a good deal more easy

Traveling to space is about to get a whole lot simpler in the near future thanks to the continuing advancement of virtual reality technology. The firm has just declared that they've raised a respectable amount of seed financing led by a $1 million investment from Shanda Group together with another $250,000 from Skywood Capital. The investments will be used to hasten the continuing development and launch of SpaceVR’s Overview 1, what they are saying will function as the world’s very first virtual reality camera satellite.
SpaceVR, founded in early 2015, is based in the centre of San Francisco’s appearing nano-satellite sector. The startup is looking to take advantage of the latest in satellite technology that is miniaturized to create breathless and immersive space travel experiences that can be viewed on all existing virtual reality apparatus. SpaceVR’s state of the art satellites will give users unbelievable panoramic views of Earth from space and allow them to experience the very first 360-degree video content from Low Earth Orbit. CEO Ryan Holmes and SpaceVR Founder will be introducing Overview 1 during his keynote notes.
Their Overview 1 satellite and SpaceVR enables you to experience space in 360 virtual reality.
SpaceVR and their Overview 1 satellite gives you the ability to experience space.
“At the root of every major problem – climate change, poor schooling systems, war, poverty – there's an error in outlook that these things do we are affected by ’t, that these things are not joint. We built Overview 1 to change this. Opening up space tourism for everyone will provide a new perspective in how we view our world and how we process information. Astronauts who have had the chance to to experience Earth and outer space beyond its bounds share this outlook and it's inspired them to champion a means that is better. We consider that this really is the best precedence for mankind right now,” described Holmes.
The Overview 1 microsatellite.
The Overview 1 microsatellite.
The tiny Overview 1 virtual reality satellite is equipped with two 4K sensors that have been paired with a 2D 360° camera and several broad field of view lenses that may capture an immersive sector of video. The VR satellites offer users an unprecedented view of space, and the planet Earth that has only been available to a handful of blessed astronauts. Currently the plan is really to launch a fleet of Earth bound Overview 1 satellites, though send their cameras through the entire solar system and the company expects to expand much beyond our planet.
After this first round of investments and now the successful funding in their Kickstarter campaign, SpaceVR is on track to have their first demonstration Overview 1 satellite working as soon as early 2017 and launched. The business will also be focusing for their 3D orbital experiences, while the satellite and the necessary ground communication systems remain developed. Although I ca’t envision the firm will have much trouble locating interest, locating the ideal outlet is a step that is vital.
You can view the SpaceVR Kickstarter video here:

While the initial strategy for the Overview1 and SpaceVR was to develop a camera to capture the experience aboard the International Space Station, directions shifted and determined to develop their small autonomous satellites. By having satellites which they command, SpaceVR wo’t be dependent on the astronauts, that have limited time available, on the ISS for catching footage that is new, but instead they can simply do it themselves. SpaceVR is working with NanoRacks, a firm that specializes in helping new businesses establish check here and develop space technology capable of being deployed in the ISS on the development of Overview 1. You can find out more about SpaceVR, and sign up to pre-order a year’s worth of VR content (for only 35 bucks!) on their web site. Discuss further in the SpaceVR forum over at

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If you want to go to space, you need a Donald Trump-sized bundle or the type of patience just the Dalai Lama can relate to. A brand new business called SpaceVR desires to alter all that, and if it is successful you will merely want a VR headset and $10 to orbit the Earth.

The firm established a Kickstarter today to make this occur. The strategy will be to send a tiny 12-camera rig that shoots three-dimensional, 360-degree video to the International Space Station in December aboard a resupply mission. As Isaac DeSouza, SpaceVR's cofounder and CTO puts it, "it's like Netflix, except you really get to head to space." "It is LIKE NETFLIX, EXCEPT YOU CAN VISIT SPACE."

(In the space industry, airplanes that make parabolic flights are fondly referred to as "vomit comets."

You can get a year-long subscription to SpaceVR up front by donating $250, which likewise allows you early access to the content. Other contribution compensations contain things like files and 3D models of the camera, a Google Cardboard headset, and there are degrees where you can sponsor entire school's worth of accessibility or a classroom to SpaceVR.

The camera — named "Overview One" after the famed "overview effect" — will record up to two hours of footage at a time. Once SpaceVR gets a few recording sessions out of the way, they will have the camera moves to different areas around the ISS.


The goal would be to live stream the virtual reality experience, but the problem right now is bandwidth — particularly, the connection to the World of the ISS. The space station can send data at 300 megabits per second to Earth, but companies with gear on board only have access to half of that. But DeSouza says they'll be requesting more. SpaceVR would need access to around 60 megabits per second to do high quality live streaming virtual reality from the space station, DeSouza says.

Manner down the road DeSouza and Holmes imagine a number of other possibilities due to their virtual reality experiences, like joining astronauts on spacewalks, or riding in the spacecraft together as they reenter the atmosphere of the Earth's. But that will all have to wait until the first footage was sent back and everything looks alright. "We're so dead-focused on 'just get it done' that the complete storytelling aspect is something we are going to have to look at later," Holmes says.

I have heard enough about the strong beauty of rocket launches to know there's no replacement for being there. But virtual reality was undoubtedly the next best thing.

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